Science Fiction Role-playing Video Games Codexery

Dark Scavenger

A turn-based adventure with crafting and dark comedy.

Dark Scavenger is a point-and-click adventure role-playing game developed and published by Canadian indie studio Psydra Games. It was released for PC on July 12, 2012, and later on Steam on May 16, 2014. The game centers on a space traveler rescued by three aliens known as 'Dark Scavengers' and involves scavenging an unnamed planet to help repair their ship.

Developer
Psydra Games
Publisher
Psydra Games
Release Date (PC)
July 12, 2012
Release Date (Steam)
May 16, 2014
Genre
Point-and-click adventure role-playing game
Nationality
Canadian
Gameplay Length
Over six hours

Lore & Background

Dark Scavenger was first conceived by Psydra Games' Project Designer Alex Gold while in high school, originally as a pen-and-paper RPG of the same name. The game's lore and system were modified and simplified from that original concept. It was first announced on May 26, 2011.

Reader's Guide

Dark Scavenger received generally positive reviews from video game critics, with praise directed at its writing and gameplay mechanics. Critics such as Matt Beaudette of Hardcore Gamer described the writing as 'fantastic, brimming with wit and a fair amount of dark comedy,' while IndieStatik called it 'one of the most genuinely funny, well-written games' they had played, comparing it to Grim Fandango and Monkey Island. The game was featured in 'The Leftfield Collection' at Rezzed in 2012, where Michael Plant of The Independent called it one of the best games at the event. It was also part of a thirty-five game lineup at The Boston Festival of Indie Games in September 2012. However, the visuals were negatively received, with critics citing the lack of moving graphics. RPGFan's Luna Lee called the graphics 'poor,' and both Matt Beaudette and Nick Tylwalk noted the absence of animation. Luna Lee also criticized the limited use of music, finding the game silent except for sound effects and battle music. Despite these criticisms, Adam Smith of Rock, Paper, Shotgun said he would have loved the game if it came out for the Amiga and later stated it deserved cult classic status.

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